An additional benefit will be the standards across devices. Web producers may rue the inconsistencies across a handful of browsers and platforms when building a site, but mobile developers have to contend with dozens of dissimilar phones and other devices in order to make a game work on them all. Of course, with all the industry support Adobe has garnered in the run-up to the announcement, Apple remains the most notable exception. Steve Jobs has repeatedly said Flash would not be a part of the iPhone, but Adobe developers are working on it anyway now that the SDK has been released. Whether the two will find terms on which to agree remains anyone’s guess. Via PhysOrg